====== FRENZY Power Armor ======
**__NOT APPROVED FOR IC USAGE AT THIS TIME__**
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===== History and Background =====
Created by the Raiconian Alliance to armor their standard infantry, the FRENZY is a Power Armor designed much like medieval armor that knights used. Designed by the Military Council to reduce front-line infantry losses, FRENZY armor was a success. Used in the Dark Century, the Raiconian Alliance has made little changes to the FRENZY armor, with an occasional armor update, or shielding technology.
===== About the Frenzy =====
The FRENZY armor was designed to protect front-line troops, and reduce the total loss count. Designed during the Dark Century, FRENZY armored units proved that general power armor for all military units increases effectiveness by a huge percentage. FRENZY armor has little attachments, and few modifications due to it's widespread use by all of the military forces. Though some specialized suits are available for special units. FRENZY armor is equipped by placing the chest piece on the chest, and activating the armor with the gauntlet, the armor will then expand outwards, and envelopes the user. The armor is then linked to the user, and cannot be worn by anyone besides the first user. The FRENZY does have oxygen systems, but the actual suit cannot operate in "space".
The Frenzy armor is simple, versatile, and fast.
Damage Capacity
Hull: 15 SP (Armor Scale)
Shields: 9 SP (Standard Shields)
=====Statistical Information=====
**Government: Raiconian Alliance
**Organization: Military
**Type: M
**Class: 1
**Designer: Military Council
**Manufacturer: Raiconian Government
**Production: Standard Issue to all Raiconian Soldiers
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**Crew: 1 Raiken
**Maximum Capacity: 1
**Appearance:
The Head/Helmet is fitted around the user's head, and has a visor over the front area. The visor can be polarized to block out extreme light, or can activate night-vision. The visor may be detracted to show the user's face while still in the armor. The head and neck blend seamlessly together, the neck being covered by thick armor.
The transition between neck and chest is seamless, and the chest's chief protection is a bulge that travels down the user's chest, front and back. The bulge outlines the main muscles and organ areas within the body, and supplements protection. The shoulders are the only armor plate that is not seamless, as it may be changed out according to rank, or status. The right shoulder guard is larger than the left, and ends in a sharp point. The right shoulder guard has the rank, squad number, and company number listed on it. Left shoulder guard can be a personal emblem, or name, however, the left shoulder guard is standardly painted with the Raiconian Flag. The arm armor extend to cover the "jet fins". However, the gauntlets are a main piece of any Raiken, as they are standard issue to all Raiken. The gauntlet stores the "Savior" shield, and the Ion sword. The gauntlet also powers the Compact Bow stored within the left gauntlet. (Right Gauntlet for Left-handed individuals) The gauntlet also relays Comm Chatter, and tactical data. The chest plate also has a few extra pouches to hold extra equipment.
The thighs and waist area is protected by a thick armor bulge plate. The waist has an equipment belt to hold spare cores and other objects. There is a hidden metal alcove that can store a small firearm along both sides of the leg, towards the ankle. The boots are angled as a triangle, and have a thick foot guard (For close-combat kicking). The boot also has thick armor below it. Small Boosters are present on the boots, and used for quick bursts of speed. Also has "Skimmer" systems, which allows the armor to skim over surfaces, increasing speed drastically, used in combat.
**Width: Fits over Raiconian body
**Height: Fits Raiconian body, 6' 9" - 7' 7"
**Mass:
==Speeds==
**Ground speed:
Running: 25mph (40 kph)
With "Skimmers": 45mph (72.5 kph)
With Boosters: 80mph (128 kph) (Boosters last around 30 seconds)
**Air speed: N/A (Does not fly)
**Zero Atmosphere: (Does not operate in space)
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**Range:**\\
**Lifespan: 20 years with regular servicing and repairs, Requires general repairs after every mission, armor tech is updated at any capital world.
=====Weapons Systems=====
Actual Weapons for the user are selected by the user, and held in the hands. Gauntlets emit low-range high-power magnetic fields to hold the weapon, making it much harder to disarm the user. However, this magnetic field can be turned off with a gauntlet command.
==== "Serpent" Projectile Defense ====
The Serpent Projectile Defense system destroys incoming enemy projectiles. Effective at a 180 degree frontal area.
**Location: Right Shoulder
**Primary Purpose: Destroying incoming enemy projectiles
**Secondary Purpose: N/A
**Damage: ADR 1
**Range: 1,000m
**Rate of Fire: Constant Laser Weapon
**Payload: Fires 50 lasers before cool-down (Cool-down number are infinite)
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==== Internal "Savior" Shield ====
The "Savior" Shield, is used for protection when shields fail. Designed much like medieval shields, it blocks frontal fire for a time. Because it drains the Ion Swords energy generator, both sword and shield cannot be used in sync.
**Location: Located, and stored within the gauntlet
**Purpose: Protects the user
**Effect: After activation, a Hard-Light shield materializes from the gauntlet, protecting the Raiken from further harm, the shield is roughly 6' tall, and can deflect a decent amount of damage.
**Secondary Effect: It drains energy directly from the Ion Sword chamber, so the shield and sword cannot be used at the same time.
**Range: N/A
**Rate of Fire: N/A
==== Internal Ion Sword ====
The trademark melee weapon of the Raiken, the Ion Sword is the choice weapon for battles that get a lot closer range. It is also used to "execute" opponents that cannot be healed. Used throughout the Raiconian History, the Ion Sword has little chance of being cast aside.
**Location: Stored within the underside of the gauntlet
**Primary Purpose: Slashing and cutting opponents
**Secondary Purpose: Executions
**Damage: PDR 4
**Payload: N/A
**Rate of Fire: As fast as the user can swing it
==== Talon Missile Launcher ====
The Talon fires small anti-personnel missiles, to complement the user's weapons. The Talon energy missiles are "smart" missiles, and will curve around or fly above cover to hit a target. Though the missiles are small, their value at making enemy forces dodge to avoid them, giving the Raiken a chance to close the distance, and engage in close-range combat, a Raiken favorite.
**Location: Left Shoulder
**Primary Purpose: Provide mobile fire support for the user
**Secondary Purpose: Flush enemies from cover
**Damage: ADR 2
**Payload: After every missile, energy generators use Ion Cooling coils to quickly erase excess heat, all other heat is absorbed, and used to fire the next missile
**Rate of Fire: One Missile every 7 seconds (Can be upgraded with enhanced energy generators, decreases firing time to 4 seconds)
**Range: 1,500 meters