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 Raiconian Weapon Overview

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Sham
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Sham


Posts : 144
Join date : 2011-09-15
Age : 27
Location : Kansas

Raiconian Weapon Overview Empty
PostSubject: Raiconian Weapon Overview   Raiconian Weapon Overview EmptyWed May 16, 2012 7:59 pm

Raiken weaponry is judged based on a scale between 1 and 5 in these factors

Range: (The weapon's MAXIMUM effective range, or it's recommended range)
Power: (How much damage it does in a short span of time)
Fire Rate: (How fast it can fire)
Accuracy: (How accurate it is, excluding recoil)
Clip Size: (This is an actual number)
Weight: (The more it weighs, the slower you move)

Range Scale
1: Most Shotguns and SMG's
2: Some Shotgun's, SMG's, Pistols and Rifles
3: Rifles and Pistols
4: Some Rifles, Sniper Rifles
5: Sniper Rifle Range

Accuracy Scale:
1- Aiming? What's that?
2- High Recoil, generally hard to aim
3- Moderately accurate, recoil kicks in at sustained bursts
4- Shy of pinpoint accuracy
5- Pinpoint Accuracy

Fire Rate Scale:
1- Slow Firing, or a single shot weapon
2- Semi-Auto weapon with a delay between shots or a slow Full-Auto
3- Full-Auto or Semi-Auto with no delay
4- Fast Full-Auto
5- IT'S A BULLET HOSE!

Power Scale
1- What was that?
2- Fair power per shot
3- Moderate power per shot, drains shields at a good rate
4- Powerful, deadly, and nearly kills the target, or drains shields in one shot.
5- One Word, Deadly

Raiconian Alliance- Weapon Class 1- Rifles

Solus Photon Rifle - The most common, and preferred rifle of the Raiken. Accurate, Powerful, and good range, it's a great pick for any soldier.
Range: 3
Power: 2
Fire Rate: 3
Accuracy: 3
Clip Size: 50 Rounds per Cycle
Weight: 2

Firestorm Rifle - A designated rapid fire rifle, it is ideal for short range combat, due to it's limited range and accuracy.
Range: 2
Power: 2
Fire Rate: 5
Accuracy: 2
Clip Size: 80 Rounds per Cycle
Weight: 2

Faith Tester Rifle - A longer ranged rifle, preferred by soldiers who want a little more range and power in their rifles.
Range: 4
Power: 3
Fire Rate: 2
Accuracy: 4
Clip Size: 30 Rounds per cycle
Weight: 2


Raiconian Alliance - Weapon Class 2 - Shotguns

Shredder Shotgun - The most common shotgun, close range, and powerful, it is a battle-tested shotgun.
Range: 1
Power: 4
Fire Rate: 2
Accuracy: 2
Clip Size: 4 rounds per cycle
Weight: 2

Liquifier Shotgun - An extremely powerful close range shotgun, it turns it's foes into smoking piles of ash.
Range: 1
Power: 5
Fire Rate: 1
Accuracy: 1
Clip Size: 1 round per cycle
Weight: 2

Defiant Shotgun - Trades some of it's power, to gain a more range. It is also much lighter than the other shotguns, making it a choice for fast moving close-range combat.
Range: 2
Power: 3
Fire Rate: 2
Accuracy: 2
Clip Size: 8 rounds per cycle
Weight: 1

Raiconian Alliance - Weapon Class 3 - Sniper Rifles

Hunter Sniper Rifle - A favorite among marksman, the Hunter claimed it's name for hunting down critical targets. Powerful, accurate, and long-range, the Hunter is the most common Sniper Rifle produced by the Raiken.
Range: 5
Power: 5
Fire Rate: 1
Accuracy: 5
Clip Size: 3 rounds per cycle
Weight: 4

Retribution Sniper Rifle - A favored combat sniper rifle, the Retribution trades power, range, and accuracy, for a higher fire rate. This makes it ideal in a combat situation, instead of the standard, stay back, and pick them off.

Range: 4
Power: 4
Fire Rate: 2
Accuracy: 4
Clip Size: 8 Rounds per Cycle
Weight: 3

Obliteration Sniper Rifle - This long range sniper rifle is the epitome in power. Unparalleled ability to slice through armor, shields, and organics, it is powerful enough to slice through tank armor and shielding in one shot.
Range: 5
Power: 6 (Actually powerful enough to break the scale)
Fire Rate: 1
Accuracy: 5
Clip Size: 1 round per cycle
Weight: 5


Raiconian Alliance - Weapon Class 4 - Pistols

Slicer Pistol - A trusty side-arm, it is standard issue to all Raiken solider and officers.
Range: 3
Power: 2
Fire Rate: 2
Accuracy: 4
Clip Size: 15 rounds per cycle
Weight: 1

Ravager Pistol - Preferable to close range scenarios, it fires a burst of 5 rounds per trigger pull.
Range: 2
Power: 2
Fire Rate: 2
Accuracy: 2
Clip Size: 30 rounds per cycle (6 Trigger pulls)
Weight: 1

Thundercrack Pistol - A long range and powerful pistol, marksman prefer the Thundercrack over any other pistol.
Range: 4
Power: 3
Fire Rate: 2
Accuracy: 4
Clip Size: 6 rounds per cycle
Weight: 1


Raiconian Alliance - Weapon Class 5 - Special Weaponry

Ion Sword - The Trademark weapon of the Raiken, the Ion Sword is stored within a hilt, and flashes out when the uses grips both sides of the grip. It uses hardened ions generated from a reactor in the hilt. The ions can be heated, cooled, negatively or positively. Heated ions slice through armor, while cooled ions freeze organics. The different charges can counteract forms of shielding, however, it does not destroy the shields, it does more damage to them. If no shields are present, the charged ion can stun anything it hits. Ion swords can be holstered in a hilt, or they can be stored in a gauntlet.

Range: Melee Range. The Sword blade is initially 2.5 ft long (.7 of a meter) but can detract to 1 ft long (.3 meters) or extend as long as 5 ft (1.5 meters). The sword clip size is directly based on how long the sword is.
Power: Usually around a 3, depending on the area of the wound.
Firerate: N/A
Accuracy: N/A
Clip Size: Depends on length of Blade
-(1 ft or .3 meters) 50 hits before cooldown
-(2.5 ft or .7 meters) 30 hits before cooldown
-(5ft or 1.5 meters) 10 hits before cooldown
Weight: 1

Compact Gauntlet Bow - A photon bow is stored in gauntlets that have been modified to hold them. The Bow uses energy directly from the Battle Armor to fire arrows made of light. The bow can fire two dozens arrows before shutting down to recharge the gauntlet power core. The user activates the bow by pressing it's activation key on the gauntlet. To fire, the user activates the other gauntlet, and drags the gauntlet across the arrow containment field. The arrow is created as the user draws their arm backwards. Once the user "releases" the arrow, they can fire again. True marksman can send volleys of arrows in a blink of an eye.

Range: 4
Power: 4
Fire Rate: N/A
Accuracy: 5
Clip Size: 24 total rounds before cool-down cycle
Weight: 1

Reaper Missile Launcher - The Reaper is the standard anti-vehicle weapon. It fires a slug of encased light energy, much like a Hurricane Hand Grenade.

Range: 4
Power: 5
Fire Rate: 1
Accuracy: 4
Clip Size: 1 round per cycle (Gun is loaded directly, no energy core supplies the ammunition)
Weight: 3

Ripper Gatling Gun - The Ripper is a fast firing, powerful, and heavy weapon. Preferred by those who want to mow down their enemies, the Ripper is a great defensive and support weapon.

Range: 3
Power: 3
Fire Rate: 4
Accuracy: 2
Clip Size: 200 Rounds per cycle
Weight: 5

EPG Launcher - Stands for Energy Propelled Grenade, it does exactly as it states. It propels grenades with energy, and they land with explosive power. Ammunition is directly loaded, and not supplied by an energy core.

Range: 4
Power: 5
Fire Rate: 1
Accuracy: Pinpoint Targeting System
Clip Size: 1 round per load
Weight: 3

Hellfire Mortar - A mortar with devastating explosive power, it is used for weakening defenses for the initial assault. Directly loaded, ammo not provided by energy core.

Range: Maximum Range (200m)
Power: 5
Fire Rate: 1
Accuracy: N/A
Clip Size: 1 per load
Weight: 5


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